Konami-1 cpu replacement pcb

So, spend a few hours desoldering a Konami-1 bootleg replacement, and then find that someone else has done most of the work of making a schematic already.



The board itself

Top scan

Bottom scan

Seems there are still some questions regarding the extra pins (Konami-1 is 42 pins rather than 40 like a 6809e) and interrupts. Maybe some examining of boards with builtin Konami-1 replacements like Junofirst and Gyrus is necessary.

As far as I know Circus Chalie and Ropeman use this daughter board too.

Sega System 24 SD Card progress Part 2

Swapped the switching FET to an open collector 7406 (I didn’t have an LS handy) and I was able to reduce the delay in the read considerably.

Reading the directory from the SD card works which is cool.

As the SD/FAT code needs to run in the System24 bios, it all needs converting to 68k assembler. After a few evenings work, the code to interface to the sd card is written but still needs debugging on real hardware. FAT16/FAT32 (or maybe just FAT32) code to be converted next.

The beauty of having the code working in C is that I can just replace each function with it’s assembler version and test each one. (after realising I needed to create some trampoline functions to convert the stack passing method to a more typical assembly call method.. unless there’s a compiler function to use register passing.. I wonder..)

20161113_224613 20161113_224455


Sega System 24 SD Card progress

After spending a ton of time researching sdcard interfacing, perils of voltage shifting and with the help of Charles MacDonald getting the Genesis C compiler working on System 24,  I have successfully read a file from a SD Card. whoo hoo.

This is only proof of concept as the hardware is very slow receiving data and all the C sdcard and fat16/32 code will need rewriting in assembler. Hopefully a change from a FET to a 74ls05 will improve the speed.

Setting up Apple @me.com or @icloud.com imap email on Android Couldn’t finish username or password incorrect error

Not my usual post, but so frustrating that I thought I would mention it on my blog in case others are looking for the fix.

My wife has an Android phone and an iPad. Her email address is a @me.com email addr and we have it setup on both devices. Recently it’s stopped working on her phone, but was fine on the iPad.

Trying to add her email to my iPad as a POP3/IMAP address using the appropriate settings as suggested at iCloud: Mail server settings for email clients just gives a “wrong password” error.

After googling on and off for a week or so (every time she complains about it), today I finally came across mention of Apples two-step verification causing issues (Original post) . Bing the light came on.

Basically, the email on Android phone doesn’t handle two-step verification so you have to create an App specific password to use instead of the normal iCloud password as discussed here Using app-specific passwords.

So, go through all the steps as usual to add the email as shown in the mail settings link, except use the super long and annoying to type App specific Generated Password instead of the iCloud one.



Whats really inside a Sega MC8123?

Dead Perfect Billiards MC8123A donated itself to science.

Desoldered the aluminium cover and bottom little pcb and magically appeared a black NEC MC8123A.


Apply some heat at the plastic ‘tub’ peels off.

Apply some more heat and the potting mix turns to rubber and can be chipped/peeled away to expose the little ceramic pcb holding the battery and a 3771 reset chip.



The bottom still has potting mix intact, so more heat and chipping away with a screwdriver reveals this.


Unfortunately the solder holding the legs on melted and they came off. All thats left is a ceramic pcb with what’s probably glob tops.

Unfortunately I don’t have the chemicals to dissolve this stuff and heat doesn’t seem to do anything to it.


I wonder why there are 6 solder points on the top of the pcb? Maybe a way to program the MC8123’s encryption ram?

Sega Outrun… Or is it?

I brought an Outrun pcb which looked original from the auction picture. It even had the Sega licensed holo sticker.

Nice holo sticker

But but when it arrived, it looks like a bootleg.


Back in the 80’s it was expensive to import electronic equipment (tv,etc) to New Zealand so many companies just imported the parts and manufactured them locally. In other words Taito NZ most likely brought the custom chips (including the ck5205 chips), from Sega and built them. Hence the ‘Manufactured under license sticker”. Oh, and thanks guys for soldering in all the eproms.

Original pcb for comparison


Edge connectors and interconnect cables are better though.


IREM X-Multiply repair log

Another great horizontal shooter from IREM.

Very low volume was the first issue. Checked the volume pot as it had been changed. Was the correct value. Replaced the 1000uf capacitor that was visibly bulging and the sound came back very loud!


When it is first powered up all the ROMs and RAM 7 show as bad, but powering the game off and on again reports RAM OK ROM OK.

Left for a few minutes it doesn’t again.

Having already replaced the capacitor which was bulging, the rest of the capacitors were suspect.
M72 games have a reset chip at ic7, with two timing capacitors. Shorting out both when the board was powered off produced the same error message every time. Replaced both capacitors at C8 and C10 got the board reliably booting.

Reverse Engineering Robotron on a bootleg Defender pcb.


This little pcb was created by Radich Electronics back in the day to convert a bootleg defender boardset into a Robotron boardset.

But where is the Special chip 1 pair you say? All the TTL logic above the roms implement the blitter chips. In a attempt to prevent copying they have sanded off all the identifying labels.. even underneath the chips!

Fortunately nowadays we have chip testers that can identify any TTL chips, so I am currently labourously desoldering and identifying each chip. Next step is to scan the pcb and make a net list to create a schematic. There are tools out here to assist with reverse engineering but they are all expensive, or require paying someone else to do the work.






Sega System 24 Disks and Resurrection?

The natural progression for Sega after the popular system 16 and system 18 games, was system 24. Higher resolution graphics meant using a medium res display and needed more memory to store the graphics data. Sega’s solution was to use a cheap medium instead of expensive eproms. Over 8 megabits of data…. Floppy disks! How can it fail. But wait, floppy disks can be easily copied, so Sega continued the usage of their FD1094 security processor.

Move forward 20 years and arcade collectors have a major pain. FD1094 batteries failing and disks either getting lost, or damaged from overuse.

A cheap repair/fix solution is needed.

Putting together a System 24 USB adapter, modified System 24 bios and a disk server program running on my PC and voilà, nice fresh disk images can be written using the System 24 hardware itself.







Modified Bonanza Bros disk running on a Dynamic Country Club rom board


My System 24 Scramble Spirits cabinet buried under stuff




Screen flip for SNK Athena


At the request of a friend I was asked to fix the inverted screen issue with Athena.

An hour or so at the hands of the MAME debugger and a couple of false attempts the resulting patch is a simple two byte change to the rom.

In rom up02_p4.rom change these bytes. (actually, the patch swaps them around)

$029e to $48
$02a4 to $3e

Burn a new 27c128 rom and its done. Since we are swapping two bytes, the checksum doesn’t change.

Edit: Tested on a real pcb. Works perfectly as expected 🙂